When I saw TB Design's concept, I immediately knew I wanted to try creating the bodykit for the Porsche 718. It took a few days of modelling and tweaking to get the kit just right. The renders were all created within Blender's Cycles render engine. I also had some fun creating camouflage carbon material using real world reference images that I took for work. You can read more about this here.
Final renders
Ambient Occlusion render